Might even get an excuse to dust off my R skills Pīut in lieu of the lack of granularity in the poll, do tell, what factions do you like and for what reasons? Maybe another time, if there's enough interest - and I can find a platform that allows for as much. so I just used those I like EVERYTHING about - Assembly and Void Tech.Īye, I know it's more faceted than just a binary y/n, ideally I'd made separate polls for Gameplay-wise, Lore-wise, as well as allowed for graded answers (1-6 from most to least liked), but didnt really feel like putting in the effort this late at night. Just the basic dicotomy or lore and "feel" versus gameplay and power level is reason enough to make me unsure what to answer. I like several factions for several reasons, same for secret techs. Tactical combat health regen: Kirko.Originally posted by Brigador:I have some issues with this kind of overal "most liked approach".Nanite Injectors(Vanguard) - notable because its compatibility with ANY unit, even psi fish, even crystal units.Vanguard - also grants +2 kinetic resist.The most extreme example here is Dvar's explosive resistant armor - +2 armor, +8 Kinetic resistance against explosives(And stagger resist) Resistances - generally speaking gaining access to a factions tech tree provides mods that counter that factions weapon groups. Also, your starting faction might not get a scout with farsight(+1 vision), so its more valuable to stack these bonuses on scouts from other factions.Syndicate: PsiTec Vision Enhancers(Detector) - +1 vision, +10% Accuracy( also larger than usual stat bonus with +2 shields.Kirko: Heightened Vision(Detector) - +1 vision range, +20% Accuracy.Assembly: Ocular Implants(Detector) - +1 vision range, +10 crit chance.Worth mentioning that most faction tech trees have earlier tier mods that are useful to almost any faction.
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